Turkina V. Game-Theoretic Approach to Organizing Internet of Things Objects Coalition Interaction with Trust and Reputation Account

Українська версія

Thesis for the degree of Candidate of Sciences (CSc)

State registration number

0418U002845

Applicant for

Specialization

  • 05.13.06 - Інформаційні технології

04-07-2018

Specialized Academic Board

Д 64.062.01

Essay

Object of the research is the coalition’s interaction processes of the Internet of things objects ; the research goal is to increase the efficiency of using limited resources by the Internet of things objects by means of organizing their interactions on the basis of the application of economic mechanisms, taking into account the trust and reputation in the coalition of objects of the Internet of things; the research methods are the game theory and the active systems theory, interval mathematics, mathematical statistics and the theory of sets, simulation modeling, statistical analysis, methods of object-oriented analysis and designing; the result is solved the actual scientific task of developing the model, method and information technology of organizing coalition’s interaction of Internet of things objects taking into account the trust and reputation for increasing the efficiency of using limited resources (time, energy, radio frequency spectrum) by devices of the Internet of things; Novelty - for the first time it has been developed the game-theoretical method for organizing coalition’s interaction of Internet of things objects taking into account their trust and reputation, which, unlike existing ones, is based as on the open control principle of the active systems as on the trust and reputation probabilistic interval estimation, that is allows improving the efficiency of using limited resources by devices of the Internet of things; the trust and reputation measuring method in the Internet of things object’s coalition was improved, that is using, unlike the existing ones, interval estimation of trust and reputation by the method of selective intervals J. Newman, and that allows reducing the interval of estimation uncertainty; the methods of adaptive management of the Internet of things objects and their self-organization by way of developing and applying the game theory model for coalition’s interaction of the Internet of things objects taking into account their trust and reputation has been growthed ; the information technology of organizing coalition’s interaction of the Internet of things objects taking into account their trust and reputation has been progressed, and methods and means of interaction simulation processes makes it possible to quantify the effectiveness of such interaction; the implementation - the results are implemented both the company Sigma Software, Kharkiv and the educational process of the National Aerospace University named by Zhukovsky "KhAI"; direction of using is developing a software for the Internet of things networks.

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