Yarovitska N. Game phenomen:sociocultural explications of agon factors

Українська версія

Thesis for the degree of Candidate of Sciences (CSc)

State registration number

0409U003277

Applicant for

Specialization

  • 09.00.04 - Філософська антропологія, філософія культури

03-06-2009

Specialized Academic Board

Д 64.051.06

V.N. Karazin Kharkiv National University

Essay

The object of research – game phenomenon in the culture. The aim – in this work the ttransformation of agon status in sociocultural space is demonstrated and it is reflected in the following scheme: "Sacred game - debate - competition". Methods – comparative- historical, sistematical-evolutional,hermeneuthical .The dissertational research is devoted to the analysis of game phenomenon with the help of agonal principle (controversial factor). Game phenomenon acquires reveals new substance (content) thanks to the influence on the side of "screen culture" (realty). The practical significance of the work. The results of the research can be used in lecture courses in Philosophy, Cultural Studies, and ludology.

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