The thesis is a complex research of features of interactivity usage as a means
of formation of utilitarian and aesthetic aspects of the design of children's printed
books. In recent years, against the background of the development of electronic
means of communication, the book is no longer perceived as the only possible
universal means of transmitting information. This is primarily due to the fact that a
user gets used to daily interaction with media space, to receive feedback on their
actions, rather than a static perception of information. A reader seeks active
feedback, not just reading large amounts of text information.
The object of research is the design of children's printed books with
interactive elements.
The subject of research is interactivity as a factor in forming the design of
children's books.
Theoretical and methodological grounds of the study are the works of
Ukrainian and foreign researchers. In particular, studies on the topic were conducted by:
I. Rosenson, I. Nikitina, V. Lyashenko, T. Bitachevskaya, V. Danilyak,
V. Munipov, P. Baluta, who studied the evolution of design in the modern world;
M. Dovhykh, O. Shustrova, A. Drozdova, O. Shved, N. Bryzhachenko,
V. Severin, W. Mitchell, R. Kluszynski, N. Carr, E. Rowley-Jolivet,
R. Lengler, Martin J. Eppler, Qi Li, James de Vries, who focused on the
study of interactivity and visuality in the context of design;
M. Yanovsky, M. Kufaev, E. Rostovtsev, T. Brueva, K. Zagarov, E. Ogar,
O. Kuzmenko, who analyzed the book as a cultural phenomenon;
D. Zolotarev, O. Koritov, G. Oreshina, A. Grebenyuk, O. Kharchenko,
N. Korzhik, A. R. Montanaro, C. Jr. R. Ruiz, S. N. Le, Jinze Yu, K. Low,
who studied book design in the modern world;
O. Murgina, I. Tikhomirova, M. Tokar, O. Podobedova, A. Mayovets,
O. Polevina, M. Taranov, K. Kasyanenko, O. Melnyk, D. Popova,
A. Smirnova, M. Yefimova, O. Poznyakova, J. Qi, L. Buechley, who
analyzed changes in the minds of the modern child and the design of
children's books.
The connection of the thesis with scientific programs, plans, topics of the
university and the department. The research was performed in accordance with
the plan of training highly qualified scientific staff of the Department of Graphic
Design of the Kharkiv State Academy of Design and Arts.
The purpose of the study is to conduct a comprehensive art analysis of
interactive means of the design of printed children's books, to identify the
functional purpose of such publications and the typical means of organizing
interaction.
This purpose defines the following research objectives:
1. to study the state of research on the design of children's printed publications
with interactive elements on the basis of the analysis of literary and other
informational sources;
2. give definition to the concept of "children's interactive printed book";
3. identify the patterns of development of interactive printed books from its
inception to the present day, and determine the features of the design of such
publications;
4. to analyze the current state of interactive printed children's books in Ukraine
and rest of world, and to identify the main trends in the development of such
publications;
5. substantiate the feasibility of using interactive elements in the design of
children's books and the need to take into account the requirements of
pedagogy and age of the reader during development of their design;
6. systematize and classify the means of organizing interaction in the design of
children's books;
7. provide practical recommendations and identify prospects for further
research in the field of children's book design.
Chronological boundaries of the study – from the end of the XX century
to the beginning of the XXI century; some aspects of the study are based on
different historical periods since 3000 BC.
The methods of research. The methodological basis of the research is a
comprehensive scientific approach, according to which the task of studying
research materials, design features and history of interactive paper book is solved
based on methods of comparative historical and retrospective analysis. The method
of synchronous analysis is used to identify trends in the development of interactive
books and the relation of this field of design with the general history of mankind.
Retrospective analysis contributed to the study of the degree of knowledge in this
field. Art history (image-stylistic) and comparative analysis was used to identify
the features of interactive publications. General scientific methods of analysis and
synthesis were used to study the interdisciplinary connections of book design and
to consider the place of the book in the modern information space.