Antonov Y. Preparation of the future computer science teacher for the gamification of the educational process of the primary school

Українська версія

Thesis for the degree of Doctor of Philosophy (PhD)

State registration number

0824U001450

Applicant for

Specialization

  • 011 - Освітні, педагогічні науки

Specialized Academic Board

5193

Zhytomyr Ivan Franko State University

Essay

In the work, it is theoretically justified the model of training a future computer science teacher for the gamification of the educational process of the primary school has been theoretically substantiated, developed and experimentally tested, which has the following components: target block (goal, tasks, scientific approaches, principles); motivational and need-based block (motives, interests, needs), content-procedural block (content of training, its organizational forms, methods, means, stages of forming the readiness of a future computer science teacher for gamification of the educational process, gamified educational environment); result block (criteria, indicators, levels of readiness of the future computer science teacher for the gamification of the educational process); the content and structure of the readiness of the future computer science teacher for the gamification of the educational process of the primary school, which consists of motivational, cognitive, activity and personal components, is determined; the essence of the concepts "gamification", "gamification of the educational process", "readiness of the future computer science teacher for the gamification of the educational process" has been identified and specified; the content, forms and methods of training the future computer science teacher for professional activity acquired further development. Research materials can be used in the educational process of institutions of higher education in the process of training a future computer science teacher, as well as in the system of postgraduate pedagogical education.

Research papers

1.Антонов Є. В. Реалізація гейміфікованого підходу у підготовці майбутнього вчителя інформатики. Вісник науки та освіти. 2024. № 19. С. 665–678.

2.Антонов Є. В. Особливості застосування освітніх комп’ютерних ігор у навчальному процесі. Наука і техніка сьогодні. 2024. № 1(29). С. 408–417.

3.Антонов Є. Гейміфікація як засіб підвищення якості освіти: досвід використання комп’ютерних ігор у навчальному процесі. Перспективи та інновації науки. 2022. Вип. 9 (14). С. 30–42.

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